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Plasma Spaz perk synergises well if you also want to keep a plasma weapon handy for those close encounters (basic Plasma Rifle is nice, best plasma weapons in the game being MPLX Novasurge and A3-21's Plasma Rifle. Interim weapon between the unique laser shotguns and laser rifle is the Tri-Beam Laser Rifle, which is powerful but uses 3 times more ammo per shot. TTW Energy Weapons build can fairly easily get by with a Laser Rifle (scope it for sniping if you like), and after combining moderate to high Luck with the Finesse perk and Laser Commander, acquire the Protectrons Gaze and/or Metal Blaster unique laser shotguns to deal with higher level enemies like Albino Radscorpions (Use these laser shotguns outside of VATS for maximum effectiveness on the targets). It means to complete Mothership zeta very early, I should test that too. Only mothership zeta offer very good energy weapon. Smuggler end have good potential but is very hard to get, the same for wazer wifle. There is few ones available with high damages and good fire rate. The hardest build would be to rely on energy weapons. Some other interessant possibilities : fire samurai (shishkebab with pyromaniac, better critical, more critical, piercing strike is still highly necessary), snipers are rather easy to make and are efficient, cow boys seems to have good potential too : you have many guarantee 44 magnum located aswell, hand loaded 44 ammo are quitte good at dealing with ennemies with high DT and blackhawk is not too hard to get.
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Quests : Oasis, those, waters of life are must have. He is the one who will kill the targets you can't reach.Ībout weapons : You can find a guarantee super sledge in Satcom array NN 03. Level 12 : piercing strike (note that you need 70 unarmed for this one)Ībout companions : You must keep a neutral karma until you can have Sergent R元. Tag skills : Melee weapon, medecine, whatever you want
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Special : Strength : 7 (get an implant or the strenght perk of those! to get 8 for the super sledge), Agi : 6 (to raise to 7 to get slayer at level 24), End 8 Int : 9 Per : 1 cha : 8 luck : 1 I am using this one right now, it's very efficient. Special : Strength 6 Agi 5 End : 8 Int : 9 Cha : 2 Per : 5 : Luck : 5Īfter that, whatever you want, more criticals and better criticals can be interesting but you must use 2 special training perks to get enough or take implants in new vegas. Guns, Repair, whatever you want (I used speech) The combat shotgun ammo is more common because used by the raiders for the single shotgun and more rarely with the sawed-off shotgun. You can buy one on flak & schrapnel store. I got as soon as level 8 a hunting shotgun from the talon mercs, however the best is still to get the combat shotgun. Only a few builds seems in that context to be viable in Vanilla : The most powerfull weapons of fallout 3 tend to rely mostly on high damage per second but poor raw damages. A lot of monsters (mirelurk, radscorpions, super mutant, enclave soldiers) have very high damage threshold making them hard to kill with most of weapons of Fallout 3.
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